Reviewed: Nintendo 3DS
Look and feel
The Nintendo 3DS’ appearance greatly resembles the Nintendo DS Lite, in terms of design and layout, but there are several key hardware features that help it stand out.
At the back, there are two outer cameras to help take 3D photos and one inner camera. Don’t expect to take beautiful images with these, as they’re all VGA cameras. Their purpose seems to be less for photography and more for other features, such as face-capturing and augmented reality Sensor Floor Stand for Xbox 360.
The console includes an SD slot for memory, a volume slider, a 3D slider and a switch to turn Wi-Fi on and off. It also has a motion sensor and gyro sensor.
New additions to the gaming controls include a flat analogue stick. The stick has a thumb indent for comfort and moves smoothly in whatever direction you want it to go. The telescopic stylus is a bit weightier than the previous plastic one and can be extended in length xbox 360 floor stand.
The 3DS has two screens. Like with the original DS, the one at the bottom is a 3-inch touchscreen, allowing users to control it with a telescopic stylus.
The top screen, a 3.5-inch display, includes the 3DS’ most notable feature – 3D visuals.
The top display doesn’t require glasses to view the full 3D effect. The 3D levels can be adjusted and turned off completely by the slider at the side of the screen xbox 360 kinect floor stand.
In order to view the 3D effect, the console must be held in front of your gaze. That said, you can hold it either straight in front of you, up high or down low and it will still work, as long as your eyes are looking straight at the screen.
You can’t look at it at a slight angle from the left or right, as the image will be distorted kinect sensor floor mount. The distance you hold it from your face also can be a contributing factor – hold it right up against your eyes and it will blur and hold it a good way away and the effect will also diminish.
This all sounds a bit restrictive, but to be honest, the 3DS’ ‘sweet spot’ is how you’d naturally hold the console. There’s a generous amount of give provided for the distance you can hold it from your face and most people tend to keep the angle of their face in line with handheld consoles while playing them, anyway.
However, if a friend wants to look over your shoulder to see what you’re doing, they’re out of luck. If you want to show anyone anything, either give them the console or turn off the 3D stand for Xbox 360 Kincet.
The 3D effect is more about layering and depth than having things jump out of the screen at you. For example, inSuper Street Fighter IV, the health bar appears to be on a top layer, the character models seem to be on a middle layer and the background seems to be on the bottom layer kinect sensor floor stand . As a result, a huge amount of visual depth is created on the top screen, making it seem like there’s a vast world located within it.
There has been a big debate in the media over whether or not the 3DS causes nausea, disorientation and headaches. Unfortunately, I can’t speak for everyone on how the visuals will affect them. Personally, at first, I found it a bit disorienting. After the initial 15 minutes, I ended up turning off the 3D and playing with 2D. However, after giving the 3D another chance, I began to get used to it and rather enjoyed it. I didn’t experience nausea and headaches, but again, that’s just me.
It’s worth pointing out that you can turn off the 3D visuals or adjust them to your liking, though those who feel the 3D is the killer app for them, this may not be ideal.
Another big feature of the Nintendo 3DS is Street Pass. By setting your 3DS to sleep mode and folding it over, you can exchange game data wirelessly to other 3DS owners you pass by on the street. You can adjust how much information is shared with others, too.
This is utilised is through Street Pass Quest, where, by passing by other 3DS users, you can ‘gather heroes’ and collect items to advance in a text-based quest starring your own customisable Mii characters.
It’s an interesting idea for social gaming, though it is reliant on the fact you need to pass by 3DS owners with this feature enabled. The real worth of this inclusion will take time, in order to see just how much the concept has taken off among the general public Floor Stand.
There’s a camera mode to allow you to take 3D pictures, though as the 3DS has VGA cameras, this seems to be more for fun than true aesthetics. It also has a basic audio programme, which lets you record sounds and add amusing filters. Both of these additions feel like you’d play with them a bit for fun, but wouldn’t get overly immersed in.
There’s also an internet browser, though it’s currently unavailable until we get a system upgrade for it.
Sensor floor stand